SS:Shatterverse - LD process
I worked on Serious Sam: Shatterverse for about 2.5 years as a level designer, starting from an intern and making it to A2 level designer before I was transferred onto a different project at Behaviour.
I would like to explain and go over the level design process that I followed when working on Serious Sam: Shatterverse
Choose or be assigned a level theme / biome
Define the goal / objective of the map
Plan out the general layout
Edit a Grey box blockout
Edit combat encounters / triggers
Group test
- Repeat steps 4-6 until satisfied -Bring to Level artist
Verification