SS:Shatterverse - LD process

 

I worked on Serious Sam: Shatterverse for about 2.5 years as a level designer, starting from an intern and making it to A2 level designer before I was transferred onto a different project at Behaviour.

I would like to explain and go over the level design process that I followed when working on Serious Sam: Shatterverse

  1. Choose or be assigned a level theme / biome

  2. Define the goal / objective of the map

  3. Plan out the general layout

  4. Edit a Grey box blockout

  5. Edit combat encounters / triggers

  6. Group test
    - Repeat steps 4-6 until satisfied -

  7. Bring to Level artist

  8. Verification