Level Design:

 

Ubisoft NEXT 2022 (Finalist) - Unreal engine 5

stealth skills and the shadows around you are required to avoid the guards and sneak into a popular car brand’s Development space to stealth the plans for an upcoming All-Terrain Vehicle platform. use conveyor belts, sight-lines and your traversal skills to reassemble the master blueprint from pieces scattered around the building.

Explosives Factory - Far Cry 5 Bounty hunt

Infiltrate the recently stolen explosives factory and eliminate the groups leader and his second in command, use stealth to make your way through the factory and take out the targets quietly. On the other hand you could run in guns blazing, using the factories products against the enemy, both play styles are able to be used in this map.

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UProoted - Capstone 3D action Platformer.

I am the primary level designer on this project, this project is the final project and “capstone“ of my fourth year at Sheridan college. Due to the limited team requirements and limitations in my peers remote work stations, I serve as an environment implementer, in the sense that our modelling peers give me finished assets and I placed them in the scene, while still contributing certain elements myself asset wise.

- This game and page is work in progress, as such the content is sparse -

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Deep Dive - Sight lines and Visual similarity

A deep dive on how sight lines and texture similarity can be leveraged in creating difficulty in games.

- Site Page in Progress -

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Town Square - Far Cry 5 TDM

Far Cry Arcade : Team Death Match