Environment Art:

 

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Money Booth VR - Co-Op term

This was a small VR target gallery game, this co-op work term had my team working on the previous progress of a prior team, I worked primarily as a level designer but the space was quite limited as the goal of the other team was to minimized leg movement. because of the limited design potential I, alongside another team member was given the task of environment art, environment population.

- Page is still W.I.P -

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UProoted - Capstone 3D action Platformer.

I am the primary level designer on this project, this project is the final project and “capstone“ of my fourth year at Sheridan college. Due to the limited team requirements and limitations in my peers remote work stations, I also serve as an environment implementer, in the sense that my modelling peers give me finished assets and I place them in the scene, while still contributing certain elements myself asset wise.

- Page is still W.I.P -

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REpair - Global Game Jam 2020

I acted as an environment artist and character artist for this game, only 2 of the 3 characters I made for this game came to fruition, however other environment pieces I made did make it into the game. all content was also made in a 48 hour period so some parts are a little rough around the edges, but overall I am super proud of this game.

other 3D models: